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concepts / bit-depth

Bit depth

Bit depth is how many steps each value can take. 8 bits gives 256 shades per colour channel; 10 bits gives 1,024. Too few steps and smooth things turn into stairs: skies into stripes, quiet sound into hiss. Below, the same sky is stored at the depth you choose, then edited the way a photo app would.

Stored at8 bits · 256 steps
Edit: brighten the shadows×4
Dither (add tiny noise before rounding)
NonePatternNoise
blue steps the sky uses58
visible bands across54
steps available256
brightened×4
Visible stripes: this dark sky only uses 58 of 256 steps, and brightening it ×4 spreads them into 54 bands about 22 px wide. Try 10 bits, or turn on dither.

The same idea in sound

Audio stores the air pressure thousands of times a second, each sample rounded to the nearest step. A quiet note uses only a few of the steps, so its rounding error becomes audible hiss. Each extra bit lowers that hiss by about 6 dB.

Sample depth8 bits
Note loudness-36 dB below full
play_arrowListenPlays 2 s at a comfortable volume, then boosted so the hiss is audible.
steps the note uses5
signal to hiss14.8 dB
theory says13.9 dB

What each depth costs and buys

bitsstepsrange12 MP photo, raw1 min stereo, rawwhere you meet it
1-bit28 dB4.5 MB720 KBFax, black-and-white scans, 1-bit TIFF
8-bit25650 dB36.0 MB5.8 MBJPG, most PNG and GIF palettes, web video, phone screens
10-bit1,02462 dB45.0 MB7.2 MBHEIC photos, HDR video (HDR10, HLG), AVIF HDR
12-bit4,09674 dB54.0 MB8.6 MBMany camera RAW files, Dolby Vision
14-bit16,38486 dB63.0 MB10.1 MBHigh-end camera RAW
16-bit65,53698 dB72.0 MB11.5 MB16-bit PNG and TIFF, CD audio (16-bit), photo editing
24-bit16,777,216146 dB108.0 MB17.3 MBStudio audio recording
32-bitfloating point~1,500 dB144.0 MB23.0 MBFloating-point audio and HDR images (EXR): effectively no clipping
Range is 6.02 × bits + 1.76 dB, the signal-to-noise ratio of a full-scale sine. Raw sizes are before any compression: 3 channels for photos, 48,000 samples a second for sound.