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Convert RGF LEGO Mindstorms EV3 graphics to and from standard image formats in your browser. Everything runs locally on your device.
What an RGF file holds
RGF is the LEGO Mindstorms EV3 Robot Graphics File, a simple monochrome bitmap format used for the small images shown on the EV3 programmable brick's display. It stores a one-bit-per-pixel image sized for that little screen.
Because the EV3 display is a low-resolution monochrome LCD, an RGF holds just a compact black-and-white pixel grid with a minimal header describing its dimensions. It exists specifically so that custom pictures and icons can be shown on the robot during a program.
Strengths and limits
RGF is perfectly matched to its target: a tiny, one-bit format is trivial for the EV3 firmware to load and draw, and the files are minuscule, which matters on a device with limited storage.
Outside the EV3 ecosystem it has no purpose. It is monochrome, low-resolution, and understood only by LEGO's tools and a handful of community converters. Any image destined for the EV3 must be reduced to black and white and scaled to the display before it becomes an RGF.
History of RGF
The RGF format was developed by The LEGO Group in the early 2010s, specifically for use with the LEGO Mindstorms EV3 robotics platform. It was created to address the need for a lightweight and efficient image format that could display simple graphics on the EV3 brick's limited screen. RGF was designed to optimize memory usage and processing time, crucial for the performance of the robotics system.
Over time, RGF became the standard format for graphics in the Mindstorms ecosystem. It is tightly integrated into the EV3 firmware, ensuring compatibility with various LEGO programming environments. As the platform evolved, RGF remained relevant, supporting a wide range of educational and hobbyist projects. Tooling for RGF has also developed, with software available for creating and converting images to this format, facilitating its adoption among users.
Using RGF Effectively
Choose RGF when working with the LEGO Mindstorms EV3 platform, particularly for images that need to be displayed on the EV3 brick. It is ideal for simple graphics, such as icons or basic animations, where file size and processing efficiency are critical. Alternatives like PNG or JPEG are not suitable due to their larger sizes and color depth, which exceed the EV3's capabilities.
When converting to or from RGF, ensure that the source images are monochrome and properly sized for the EV3 display. Common workflows involve using graphic editing software to create one-bit images, followed by conversion tools that output RGF files. Be aware of potential compatibility issues with non-standard image sizes, as RGF is optimized for specific dimensions. Always test the final images on the EV3 brick to confirm proper display and functionality.
Working with RGF files
You will only encounter RGF when programming LEGO Mindstorms EV3 robots and wanting to show a custom image on the brick's screen.
To create one, start from an ordinary image, convert it to black and white, scale it to the EV3 display size, and export it as RGF with the EV3 software or a community tool. To reuse an RGF elsewhere, convert it to PNG.
About the RGF Format
RGF is the LEGO Mindstorms EV3 Robot Graphics File, a one-bit monochrome bitmap for the EV3 brick's display.
- Format Type
- LEGO EV3 display bitmap
- Origin
- The LEGO Group
- Common Uses
- Images on Mindstorms EV3 robots
- Compression
- One bit per pixel, monochrome
Sources and References
Format details on this page are based on the official specifications and documentation below.
- Image file type and format guide- MDN Web Docs