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XPM added colour to XBM's C-source idea, and it is still plain text. This page covers how.
Inside an XPM File
X PixMap was created in 1989 by Daniel Dardailler and Colas Nahaboo at the Bull Research Center in Sophia Antipolis, and it extends XBM's odd premise: it too is plain text, either in its own XPM2 syntax or as C source you can compile in.
Where XBM had one bit, XPM has a palette. The file declares a set of characters, maps each to a colour, and then draws the image as rows of those characters. Open one in a text editor and the picture is visible as ASCII art, which is genuinely useful for hand-editing an icon.
Readable, Editable, Obsolete
That readability was the feature. A developer could tweak an icon's colours in a text editor with no tooling at all, and the same file could be included into a C program or loaded at run time.
Modern toolkits use PNG and SVG, so XPM survives only in older X11 software. Converting to PNG is lossless in both directions for the pixels, and produces a file that current software displays instead of parsing as source.
Origin and Evolution
X PixMap (XPM) was developed in 1989 by Daniel Dardailler and Colas Nahaboo to address limitations in existing bitmap formats like XBM. The need for a more flexible and human-readable format for graphical icons in the X Window System drove its creation. XPM's design allows for easy modification of color values directly in text editors, facilitating rapid iteration during development.
Over the years, XPM gained traction within the UNIX and Linux communities, becoming a standard for legacy X11 applications. Various tools emerged to support XPM, including converters to and from other formats. While its popularity has waned with the rise of more efficient formats, XPM remains relevant for maintaining older software and systems that rely on its specific structure and readability.
Choosing and Using XPM
Select XPM when you need a simple, editable format for legacy applications or when working within environments that prioritize human readability. It is particularly suitable for small icons and simple graphics. However, consider alternatives like PNG for more complex images or if file size is a concern, as XPM does not offer compression.
When converting to or from XPM, ensure that color palettes are correctly defined to avoid discrepancies. Tools like ImageMagick can facilitate conversions but may require adjustments to maintain fidelity. Be aware of potential compatibility issues with modern systems that may not support XPM natively. Always test XPM files in their target environment to confirm proper rendering.
Editing an Icon in a Text Editor
The reason XPM outlasted XBM is that palette of characters. Each pixel is a symbol, each symbol maps to a colour, so the image is literally readable as a grid of characters. A developer could open the file, change the colour a symbol pointed to, and recolour the whole icon without any graphics tool.
That workflow belongs to an earlier era. Toolkits now expect PNG or SVG, and XPM survives mainly in older X11 codebases and their icon sets. Converting to PNG produces a file current software displays rather than parses, and the palette-based pixels map across losslessly.
About the XPM Format
The key figures behind X11's colour pixmap format, readable as text and compilable as C.
- Format Type
- 1989
- Origin
- Daniel Dardailler and Colas Nahaboo
- Common Uses
- Legacy X11 icons
- Compression
- None, palette text
Sources and References
Format details on this page are based on the official specifications and documentation below.
- Image file type and format guide- MDN Web Docs